Critical Chart System

"Death is a fell woman of much mystery. She walks through life bearing nought but a single key, and not even I know what door she waits to open."

Mechanic
The Critical Chart System was initially implemented in my earlier 40K games in order to simulate reality more effectively. It worked in that Wounds were no longer a Mechanic and that whenever damage was applied, it would be taken straight to the Critical Damage Chart. Once the effect had been applied, the Critical Damage would be reset back to 0 and so on.

However, in this Great Crusade Game we are using normal Wounds rules, though they start with half. This is to try and preserver some realism within the Game Mechanics while also allowing for acts of heroism and general awesomeness. The rules above are mentioned as an alternate system for those of you who wish a harder and/or more brutal setting.

''Example: Lysha ducks underneath a hail of fire, avoiding the majority of the shells but wincing in pain as the last autogun round tore through armour and flesh. Rolling the damage dice, after deducting Armour and Toughness, Lysha suffers 4 Wounds. The Player then consults the Chart and looks up the 4 Result on the Impact (Arm) Chart. After applying the effects, Lysha once more returns to a 0 on the Critical Damage.''